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.586
.model flat,stdcall
option casemap:none
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
include windows.inc
include kernel32.inc
include gdi32.inc
include user32.inc
include mfmplayer.inc       ;xm播放支持

includelib user32.lib
includelib kernel32.lib
includelib gdi32.lib
includelib user32.lib
includelib mfmplayer.lib   ;xm播放支持庫(kù)
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
IDD_MAINDLG             equ 1000
IDC_EDT1                equ 1003
IDC_EDT2                equ 1004
IDM_MUSIC               equ 50      ;聲音資源
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

Windowproc proto :HWND,:UINT,:WPARAM,:LPARAM
GetRegistKey proto

Color macro Red,Green,Blue                                    ;宏,方便后面顏色設(shè)置
      xor eax,eax
      mov ah,Blue
      shl eax,8
      mov ah,Green
      mov al,Red
endm

;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.data
String db 'Keygen Template with XM Music ',0dh,0ah
       db ' ========================== ',0dh,0ah,0  
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>   
.data?
hInstance       HINSTANCE       ?
hWnd            HINSTANCE       ?
NameBuffer      db 32 dup(?)
;音樂(lè)
nMusicSize      DWORD           ?
pMusic          LPVOID          ?
;滾動(dòng)字幕
hDc    DWORD    ?
hMemoryDc1 DWORD    ?
hMemoryDc2 DWORD    ?
hBrush    DWORD    ?
TextOutX DWORD    ?
TextOutY DWORD    ?
TextOutCY DWORD    ?
LogFont    LOGFONT    <?>
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
.code

start:
invoke GetModuleHandle,0
mov hInstance,eax

invoke DialogBoxParam,hInstance,IDD_MAINDLG,0,offset Windowproc,0

invoke ExitProcess,0
;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
Windowproc PROC hWin:HWND, uMsg:UINT, wParam:WPARAM, lParam:LPARAM
LOCAL hBitMapMDc:HDC
LOCAL ps:PAINTSTRUCT
LOCAL rect:RECT
LOCAL TextSizeCX:dword
LOCAL TextSizeCY:dword
mov eax,uMsg
.if eax == WM_PAINT
invoke BeginPaint,hWin,addr ps
mov hDc,eax
Color 0,0,0
invoke BitBlt,hDc,0h,0h,100h,40h,hMemoryDc1,0,0,eax ;將全黑位圖從設(shè)備場(chǎng)景hMemoryDc1復(fù)制到hDc
invoke EndPaint,hWin,addr ps
.elseif eax == WM_INITDIALOG
;---------------------------------------------------------- ;==加載音樂(lè),播放==
push esi
invoke FindResource,hInstance,IDM_MUSIC,RT_RCDATA    ;在模塊中查找指定的資源,這里是xm文件
push eax
invoke SizeofResource,hInstance,eax
mov nMusicSize, eax
pop eax
invoke LoadResource,hInstance,eax
invoke LockResource,eax
mov esi,eax
mov eax,nMusicSize
add eax,sizeof nMusicSize
invoke GlobalAlloc,GPTR,eax
mov pMusic,eax
mov ecx,nMusicSize
mov dword ptr[eax],ecx
add eax,sizeof nMusicSize
mov edi,eax
rep movsb
pop esi
invoke mfmPlay,pMusic                                ;mfmPlay.lib中播放XM的函數(shù)

;----------------------------------------------------------- ;==實(shí)現(xiàn)滾動(dòng)字幕==
invoke SetTimer,hWin,200h,45h,NULL
invoke GetDC,hWin
mov hDc,eax
invoke CreateCompatibleDC,hDc                       ;創(chuàng)建作為大背景的內(nèi)存設(shè)備環(huán)境
mov hMemoryDc1,eax
invoke CreateCompatibleBitmap,hDc,100h,40h          ;創(chuàng)建位圖,以供內(nèi)存設(shè)備環(huán)境調(diào)用作大背景
mov hBitMapMDc,eax
invoke SelectObject,hMemoryDc1,hBitMapMDc           ;選入剛創(chuàng)建的位圖到內(nèi)存設(shè)備環(huán)境
Color   0,0,0                                        ;設(shè)置畫(huà)刷的顏色
invoke CreateSolidBrush,eax
mov hBrush,eax
mov rect.top,0h                                  ;設(shè)置矩形大小
mov rect.left,0h
mov rect.right,100h
mov rect.bottom,100h
invoke FillRect,hMemoryDc1,addr rect,hBrush         ;用畫(huà)刷以矩形大小填充內(nèi)大背景
invoke DeleteObject,hBrush
invoke CreateCompatibleDC,hDc                       ;創(chuàng)建一個(gè)帶文字的內(nèi)存設(shè)備
mov hMemoryDc2,eax
Color   255,0,0                                      ;設(shè)置字體顏色
invoke SetTextColor,hMemoryDc2,eax
invoke SetBkMode,hMemoryDc2,TRANSPARENT             ;指定空隙的填充方式-TRANSPARENT-透明處理
invoke CreateFontIndirect,addr LogFont              ;創(chuàng)建可以被選入的文字
invoke SelectObject,hMemoryDc2,eax
invoke CreateCompatibleBitmap,hDc,100h,80h          ;可顯示的文字范圍
invoke SelectObject,hMemoryDc2,eax
Color   0,0,0                                        ;@1--設(shè)置畫(huà)刷的顏色
invoke CreateSolidBrush,eax
mov hBrush,eax
mov rect.top,0h                                  ;設(shè)置矩形大小
mov rect.left,0h
mov rect.right,100h
mov rect.bottom,100h
invoke FillRect,hMemoryDc2,addr rect,hBrush         ;填充文字背景,單色時(shí),從@1到這里的代碼可以不用
invoke DeleteObject,hBrush
mov TextOutX,22h
mov TextOutY,30h
lea esi,String
mov al,byte ptr [esi]
.while al
    .if al == 0dh
      add TextOutY,10h                  ;設(shè)置行間距
      mov TextOutX,22h                  ;換行
      add esi,2h
    .else
      invoke GetTextExtentPoint32,hMemoryDc2,esi,1,addr TextSizeCX
      invoke TextOut,hMemoryDc2,TextOutX,TextOutY,esi,1h
      mov eax,TextSizeCX
      add TextOutX,eax
      inc esi
    .endif
    mov al,byte ptr [esi]
.endw
invoke ReleaseDC,hWin,hDc

.elseif eax == WM_TIMER
invoke GetDC,hWin
mov hDc,eax
invoke BitBlt,hMemoryDc1,0h,8h,100h,40h,hMemoryDc2,0,TextOutCY,0cc0020h
inc TextOutCY
.if TextOutCY == 70h
    mov TextOutCY,0
.endif
invoke BitBlt,hDc,0h,0h,100h,38h,hMemoryDc1,0,0,0cc0020h   
invoke ReleaseDC,hWin,hDc
.elseif eax == WM_CLOSE
        invoke EndDialog,hWin,0
        invoke mfmPlay,0                                      ;停止音樂(lè)的播放
invoke GlobalFree, pMusic                             ;釋放背景音樂(lè)使用的內(nèi)存
.elseif eax == WM_COMMAND
mov eax,wParam
.if eax ==IDOK
      push hWin
      pop hWnd     
      invoke GetRegistKey                               ;自定義算碼函數(shù)
.endif
.else
mov eax,0
ret
.endif
mov eax,1
ret
   
Windowproc endp

;>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
GetRegistKey proc
        invoke GetDlgItemText,hWnd,IDC_EDT1,offset NameBuffer,sizeof NameBuffer
        invoke SetDlgItemText,hWnd,IDC_EDT2,addr NameBuffer
ret

GetRegistKey endp
end start

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