An important feature of Unity's Particle System is that individual Particle Systems can be grouped by being parented to the same root. We will use the term Paricle Effect for such a group. Particle Systems belonging to the same Particle Effect, are played, stopped and paused together.
一個獨(dú)立的粒子系統(tǒng)可以被組合在同一個父對象下面,這是unity粒子系統(tǒng)的一個重要特性。粒子系統(tǒng)屬于同一個粒子效果,可以一起啟動、停止,暫停。
For managing complex particle effects, Unity provides a Particle Editor, which can be accessed from the Inspector, by pressing Open Editor
為了管理復(fù)雜的粒子效果,untiy提供了粒子編輯器,用戶可以點擊"Open Editor"按鈕,然后就可在檢視面板來訪問它。
Overview of the Particle System Editor
You can toggle between Show: All and Show: Selected in this Editor. Show: All will render the entire particle effect. Show: Selected will only render the selected particle systems. What is selected will be highlighted with a blue frame in the Particle Editor and also shown in blue in the Hierarchy view. You can also change the selection both from the Hierarchy View and the Particle Editor, by clicking the icon in the top-left corner of the Particle System. To do a multiselect, use Ctrl+click on windows and Command+click on the Mac.
你可以選擇"Show: All"和"Show: Selected "。 "Show: All"將顯示所有的粒子效果。"Show: Selected"只能顯示選擇的粒子系統(tǒng)。被選中的將在粒子編輯器高亮并帶有藍(lán)色邊框,在層級試圖上面也會變?yōu)樗{(lán)色。通過點擊粒子系統(tǒng)左上角的圖標(biāo),你可以在層級師徒和粒子編輯器改變選擇。如果要多選,在windows系統(tǒng)下面使用Ctrl+click,在mac下面使用Command+click。
You can explicitly control rendering order of grouped particles (or otherwise spatially close particle emitters) by tweaking Sorting Fudge property in the Renderer module.
你可以在渲染模塊調(diào)整Sorting Fudge(排序校正)屬性明確的控制成組粒子的渲染順序。
Particle Systems in the same hierarchy is considered as part of the same Particle Effect. This hierarchy shows the setup of the effect shown above.
粒子系統(tǒng)在相同的層級下被認(rèn)為是相同粒子效果的一部分。這個層級顯示上面效果的設(shè)置。
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